シングルマッチshingurumatchi
1.

A type of competitive encounter in sports, where two individuals or teams compete against each other in a one-on-one format without any elimination or tournament structure.

2.

A straightforward contest in which the victor is determined solely by the outcome of a single game or round, often emphasizing personal skill and strategy.

3.

An event in various sports, characterized by its focus on direct competition between just two participants, usually aiming to establish a clear winner.

デスマッチdesumatchi
1.

A type of match in professional wrestling where the competition continues until one participant is completely incapacitated, often characterized by extreme intensity and a clear outcome determined through a decisive victory.

2.

A fierce and relentless competition that persists until a definitive conclusion is reached, often involving significant challenges and the potential for complete defeat for one of the participants.

3.

A brutal and high-stakes battle where opponents engage in a struggle that could have serious consequences, emphasizing the life-or-death nature of the contest until a winner is determined.

マッチプレーmatchipuree
1.

A competitive format in golf where players compete head-to-head, determining a winner for each individual hole, with the overall victor being the player who wins the most holes.

2.

A style of golf competition in which the outcome is decided hole by hole based on the number of strokes each player takes, with the match concluding once one player has won a predetermined number of holes.

3.

A method of playing golf where the focus is on winning individual holes rather than accumulating the lowest total score across all holes, culminating in a winner based solely on hole victories.

マッチポイントmatchipointo
1.

A critical scoring opportunity in a game, such as tennis or badminton, where the next point won will determine the overall winner of the match.

2.

The final point in a competitive sports match that, if achieved, secures victory for one player or team.

3.

A decisive moment in various racquet sports where the outcome of the match is contingent upon winning the next point.

マッチポンプmatchiponpu
1.

A tactic where an individual deliberately creates a problem and then offers to resolve it, often for personal gain or recognition.

2.

The act of igniting a conflict and subsequently presenting oneself as a peacemaker to obtain rewards or accolades for resolving the situation.

3.

Engaging in a self-generated dispute and later proposing a solution in order to profit from the resolution or to enhance one's own reputation.

4.

A strategy involving the creation of chaos followed by the assumption of a heroic role in restoring order, typically motivated by the desire for monetary or social benefits.